I guess what it comes down to is how are both organisations going to perform in the coming months. Team members swapped and moved and the products got rebranded. It’ll available now at the store An intriguing situation If you’re in education, there’s a KeyShot for Education version that’s $95.
Bunkspeed shot vs keyshot pro#
Subscription to updates for KeyShot Pro is $500 annually and there’s a floating license option too. KeyShot Pro is $1,995 (which is a $1,500 price drop from HyperShot Pro) and gives you unlimited realtime and offline rendering resolution (64bit OS and 4+GB RAM recommended) and adds a render queue, turntable animation, render in separate process, and region rendering. KeyShot is $995 and gives you up to 2.1 megapixels realtime rendering resolution, up to 4.1 megapixels offline rendering resolution. Packaging is staying much the same but with the following name and price changes:
![bunkspeed shot vs keyshot bunkspeed shot vs keyshot](https://www.keysoft.at/wp-content/uploads/2020/08/KeyShot-HD-450x450-1.png)
Bunkspeed shot vs keyshot upgrade#
In terms of migration, the team are offering a free upgrade or transition for existing HyperShot users and your content will migrate pretty nicely too with the Migration Assistant (particularly key as KeyShot has a slightly different folder structure for the various components). I’ve been playing with the latest cut of the code and it looks like the guys have tweaked things a little – seem a bit snappier in terms of realtime performance and there’s definitely been some work done on the ground shadows, which look much more… realistic. New data translators – Pro/E isn’t there yet, the SOlidWorks data import is and there’s now IGES and STEP for Mac).
![bunkspeed shot vs keyshot bunkspeed shot vs keyshot](http://www.engineersrule.com/wp-content/uploads/2015/09/bentley_render.jpg)
New HDR library – new scenes in partnership with HDRI-locations and LightMap (Developers of HDRLightStudio).
Bunkspeed shot vs keyshot manual#
If you learn to use manual transmission you will probably be able to use tue automatic too, but the opposite is not true as well. To understand what I mean, try to imagine Blender as a car with manual transmission and Keyshot as a car with automatic transmission. Reaching a photorealistic result in Blender presupposes much more knowledge and experience than Keyshot, but this “knowledge” is then useful for every single rendering software. Blender allows you to have a more elastic process than Keyshot in my opinion although mastering it takes a lot longer than Keyshot. On the other side, Blender is a multi-purpose program which is very flexible and can be used for such everything, from modelling to animating, from video editing to physics simulations and from photorealistic rendering to cartoons. As you correctly said, the main difference between Blender and Keyshot is the complexity but let me explain this more accurately: Keyshot has tools which are specifically set for photorealistic product rendering and designers needs, allowing the user to reach good results with low efforts. In the last years Blender has been improved a lot on both these aspects and now is probably comparable to softwares like Cinema 4D or Maya guess. Until 3 years ago Blender was considered completely a mess, with a very bad UI and many tools and functions still missing.
![bunkspeed shot vs keyshot bunkspeed shot vs keyshot](https://www.solidsmack.com/wp-content/uploads/2010/07/keyshot-solidworks.jpg)
I’ve been using Blender for 2 years now, in particular for product and interior rendering.